BRL.Max2D
The Max2D module provides a set of commands for drawing 2D graphics.
Before using any of the Max2D commands, you must first create a Max2D graphics
object. The easiest way to do this is using the Graphics command.
By default, Max2D is double buffered which means you will have to use
Flip once you have finished drawing each frame of graphics.
Drawing
Max2D provides support for the following drawing commands:Drawing command | Action |
---|---|
Cls | Clears the viewport |
Plot | Draws a single pixel |
DrawLine | Draws a line |
DrawRect | Draws a rectangle |
DrawOval | Draws an oval |
DrawPoly | Draws a polygon |
DrawText | Draws some text |
DrawImage | Draws an image |
DrawPixmap | Draws a pixmap |
Viewport, origin and handle
Drawing commands are clipped to a rectangular area known as the viewport. Only the area within the viewport is ever modified, and attempting to draw outside the viewport will result in the drawing command being clipped or chopped to the viewport. To set the viewport, use the SetViewport command.Drawing commands are also offset by the current origin and handle. To set these properties, use the SetOrigin and SetHandle commands.
The current handle is an x,y coordinate subtracted from all drawing x,y coordinates before any rotation or scaling occurs. This allows you to provide a local 'center' for drawing. On the other hand, the current origin is an x,y coordinate added to all drawing x,y coordinates after any rotation or scaling.
Color, alpha and blend mode
Drawing commands are affected by the current color, alpha and blend mode. You can set these properties by using the SetColor, SetAlpha and SetBlend commands.The current alpha value controls the transparency level when using the ALPHABLEND blend mode.
The current blend mode controls how pixels are combined with existing pixels in the back buffer and can be one of the following:
Blend mode | Effect |
---|---|
SOLIDBLEND | Pixels overwrite existing backbuffer pixels |
MASKBLEND | Pixels are drawn only if their alpha component is greater than .5 |
ALPHABLEND | Pixels are alpha blended with existing backbuffer pixels |
LIGHTBLEND | Pixel colors are added to backbuffer pixel colors, giving a 'lighting' effect |
SHADEBLEND | Pixel colors are multiplied with backbuffer pixel colors, giving a 'shading' effect |
Rotation and scale
Drawing commands can be scaled and rotated using the SetScale and SetRotation commands. Rotation and scaling occur relative to the current handle.Images
Images are pre-rendered chunks of graphics that can be efficiently drawn using a single DrawImage command. Images are typically stored in png, bmp or jpg format, and can be loaded using the LoadImage command.Image drawing is also affected by color, alpha, blend, rotation and scale. The current color is multiplied with each pixel color before the image is drawn to the backbuffer, allowing you to tint images. To disable this effect, you should set the current color to white.
Images can also have a mask color. This is the color that represents transparency when an image is drawn using the MASKBLEND blend mode. To set the mask color, use the SetMaskColor command.
Images can be created by snapshotting regions of the back buffer using the GrabImage command.
Pixmaps
Pixmaps are used to manipulate images at a pixel level, see the pixmaps module for details.LockImage allows for direct Image pixel access and requires a corresponding call to UnlockImage when you have have finished reading or modifying the pixels. The DrawPixmap and GrabPixmap commands allow you to move pixels to and from the current graphic display's backbuffer.
Collisions
Max2D features a multilayered pixel perfect collision system. The CollideRect and CollideImage commands provide a dual function allowing the drawing and hit testing of Rects and Images with any combination of 32 collision layers.The current Scale, Rotation, Origin and Handle settings are taken into account so coordinates for the collision commands acurately match their drawing counterparts DrawRect and DrawImage.
ResetCollisions is used
to clear any or all of the 32 collision layers provided.
Types
Type | Description |
---|---|
TImage | Max2D Image type |
Functions
Function Cls()
Clear graphics buffer
Clears the graphics buffer to the current cls color as determined by SetClsColor.
Example
' cls.bmx
' a spinning text message
' remove the call to cls to illustrate the
' need for clearing the screen every frame
SuperStrict
Graphics 640,480
SetOrigin 320,240
Local frame:Float
While Not KeyHit(KEY_ESCAPE)
Cls
SetRotation frame
DrawText "Press Escape To Exit",0,0
Flip
frame:+1
Wend
Function SetClsColor( red,green,blue )
Set current Cls color
The red, green and blue parameters should be in the range of 0 to 255.
The default cls color is black.
Function GetClsColor( red Var,green Var,blue Var )
Get red, green and blue component of current cls color.
Returns
Red, green and blue values in the range 0..255 in the variables supplied.
Function Plot( x#,y# )
Plot a pixel
Sets the color of a single pixel on the back buffer to the current drawing color defined with the SetColor command. Other commands that affect the operation of Plot include SetOrigin, SetViewPort, SetBlend and SetAlpha.
Example
' plot.bmx
' plots a cosine graph
' scrolls along the graph using an incrementing frame variable
SuperStrict
Graphics 640,480
Local frame:Int
While Not KeyHit(KEY_ESCAPE)
Cls
For Local x:Int = 0 To 640
Local theta:Int = x + frame
Local y:Int = 240-Cos(theta)*240
Plot x,y
Next
frame=frame+1
Flip
Wend
Function DrawRect( x#,y#,width#,height# )
Draw a rectangle
Sets the color of a rectangular area of pixels using the current drawing color defined with the SetColor command.
Other commands that affect the operation of DrawRect include SetHandle, SetScale, SetRotation, SetOrigin, SetViewPort, SetBlend and SetAlpha.
Example
' drawrect.bmx
' draws a sequence of rectangles across the screen with
' increasing rotation and scale
' uses the frame variable to cycle through the values 0..9 for
' an animation effect between frames
SuperStrict
Graphics 640,480
SetBlend ALPHABLEND
SetAlpha 0.2
Local t:Int
While Not KeyHit(KEY_ESCAPE)
Cls
DrawText "DrawRect Example",0,0
For Local r:Int = t To t+500 Step 10
SetRotation r
SetScale r/5,r/5
DrawRect r,r,2,2
Next
t=t+1
If t=10 t=0
Flip
Wend
Function DrawLine( x#,y#,x2#,y2#,draw_last_pixel=True )
Draw a line
DrawLine draws a line from x, y to x2, y2 with the current drawing color.
BlitzMax commands that affect the drawing of lines include SetLineWidth, SetColor, SetHandle, SetScale, SetRotation, SetOrigin, SetViewPort, SetBlend and SetAlpha. The optional draw_last_pixel parameter can be used to control whether the last pixel of the line is drawn or not. Not drawing the last pixel can be useful if you are using certain blending modes.
Example
' drawline.bmx
' draws a cross hair at the mouse position using DrawLine
SuperStrict
Graphics 640,480
HideMouse
While Not KeyHit(KEY_ESCAPE)
Cls
Local x:Int = MouseX()
Local y:Int = MouseY()
DrawLine 320,240,x,y
DrawLine x-2,y,x-10,y
DrawLine x+2,y,x+10,y
DrawLine x,y-2,x,y-10
DrawLine x,y+2,x,y+10
Flip
Wend
Function DrawOval( x#,y#,width#,height# )
Draw an oval
DrawOval draws an oval that fits in the rectangular area defined by x, y, width and height parameters.
BlitzMax commands that affect the drawing of ovals include SetColor, SetHandle, SetScale, SetRotation, SetOrigin, SetViewPort, SetBlend and SetAlpha.
Example
' drawoval.bmx
' draws a pair of eyes using 4 DrawOval commands, 2 white, 2 blue
' positions the blue ovals so the eyes track the mouse
SuperStrict
Graphics 640,480
While Not KeyHit(KEY_ESCAPE)
Cls
SetColor 255,255,255
DrawOval 0,0,320,200
DrawOval 320,0,320,200
SetColor 0,0,255
Local x:Int = (MouseX()-320)/10
Local y:Int = (MouseY()-240)/10
DrawOval 220-32+x,100+y,64,40
DrawOval 420-32+x,100+y,64,40
Flip
Wend
Function DrawPoly( xy#[] )
Draw a polygon
DrawPoly draws a polygon with corners defined by an array of x#,y# coordinate pairs.
BlitzMax commands that affect the drawing of polygons include SetColor, SetHandle, SetScale, SetRotation, SetOrigin, SetViewPort, SetBlend and SetAlpha.
Example
' drawpoly.bmx
' draws a simple triangle using the
' DrawPoly command and an array of
' floats listed as 3 pairs of x,y
' coordinates
SuperStrict
Local tri#[]=[0.0,0.0,100.0,100.0,0.0,100.0]
Graphics 640,480
While Not KeyHit(KEY_ESCAPE)
Cls
DrawPoly tri
Flip
Wend
Function DrawText( t$,x#,y# )
Draw text
DrawText prints strings at position x,@y of the graphics display using the current image font specified by the SetImageFont command.
Other commands that affect DrawText include SetColor, SetHandle, SetScale, SetRotation, SetOrigin, SetViewPort, SetBlend and SetAlpha.
It is recomended that the blend mode be set to ALPHABLEND using the SetBlend command for non jagged antialiased text. Text that will be drawn at a smaller size using the SetScale command should use fonts loaded with the SMOOTHFONT style to benefit from mip-mapped filtering, see LoadImageFont for more information.
Example
' drawtext.bmx
' scrolls a large text string across the screen by decrementing the tickerx variable
SuperStrict
Graphics 640,480
Local tickerx:Int = 640
Local Text:String = "Yo to all the Apple, Windows and Linux BlitzMax programmers in the house! "
Text:+"Game development is the most fun, most advanced and definitely most cool "
Text:+"software programming there is!"
While Not KeyHit(KEY_ESCAPE)
Cls
DrawText "Scrolling Text Demo",0,0
DrawText Text,tickerx#,400
tickerx=tickerx-1
If tickerx<-TextWidth(Text) tickerx=640
Flip
Wend
End
Function DrawImage( image:TImage,x#,y#,frame=0 )
Draw an image to the back buffer
Drawing is affected by the current blend mode, color, scale and rotation.
If the blend mode is ALPHABLEND the image is affected by the current alpha value and images with alpha channels are blended correctly with the background.
Function DrawImageRect( image:TImage,x#,y#,w#,h#,frame=0 )
Draw an image to a rectangular area of the back buffer
x, y, w and h specify the destination rectangle to draw to.
frame is the image frame to draw.
Drawing is affected by the current blend mode, color, scale and rotation.
If the blend mode is ALPHABLEND, then the image is also affected by the current alpha value.
Function DrawSubImageRect( image:TImage,x#,y#,w#,h#,sx#,sy#,sw#,sh#,hx#=0,hy#=0,frame=0 )
Draw a sub rectangle of an image to a rectangular area of the back buffer
x, y, w and h specify the destination rectangle to draw to.
sx, sy, sw and sh specify the source rectangle within the image to draw from.
hx and hy specify a handle offset within the source rectangle.
frame is the image frame to draw.
Drawing is affected by the current blend mode, color, scale and rotation.
If the blend mode is ALPHABLEND, then the image is also affected by the current alpha value.
Function TileImage( image:TImage,x#=0#,y#=0#,frame=0 )
Draw an image in a tiled pattern
TileImage draws an image in a repeating, tiled pattern, filling the current viewport.
Function SetColor( red,green,blue )
Set current color
The SetColor command affects the color of Plot, DrawRect, DrawLine, DrawText, DrawImage and DrawPoly.
The red, green and blue parameters should be in the range of 0 to 255.
Function GetColor( red Var,green Var,blue Var )
Get red, green and blue component of current color.
Returns
Red, green and blue values in the range 0..255 in the variables supplied.
Function SetBlend( blend )
Set current blend mode
SetBlend controls how pixels are combined with existing pixels in the back buffer when drawing commands are used in BlitzMax.
blend should be one of:
Blend mode | Effect |
MASKBLEND | Pixels are drawn only if their alpha component is greater than .5 |
SOLIDBLEND | Pixels overwrite existing backbuffer pixels |
ALPHABLEND | Pixels are alpha blended with existing backbuffer pixels |
LIGHTBLEND | Pixel colors are added to backbuffer pixel colors, giving a 'lighting' effect |
SHADEBLEND | Pixel colors are multiplied with backbuffer pixel colors, giving a 'shading' effect |
Function GetBlend()
Get current blend mode
See SetBlend for possible return values.
Returns
The current blend mode.
Function SetAlpha( alpha# )
Set current alpha level
alpha should be in the range 0 to 1.
alpha controls the transparancy level when the ALPHABLEND blend mode is in effect. The range from 0.0 to 1.0 allows a range of transparancy from completely transparent to completely solid.
Function GetAlpha#()
Get current alpha setting.
Returns
the current alpha value in the range 0..1.0
Function SetLineWidth( width# )
Sets pixel width of lines drawn with the DrawLine command
Function GetLineWidth#()
Get line width
Returns
Current line width, in pixels
Function SetMaskColor( red,green,blue )
Set current mask color
The current mask color is used to build an alpha mask when images are loaded or modified. The red, green and blue parameters should be in the range of 0 to 255.
Function GetMaskColor( red Var,green Var,blue Var )
Get red, green and blue component of current mask color
Returns
Red, green and blue values in the range 0..255
Function SetVirtualResolution( width#,height# )
Set virtual graphics resolution
SetResolution allows you to set a 'virtual' resolution independent of the graphics resolution.
This allows you to design an application to work at a fixed resolution, say 640 by 480, and run it at any graphics resolution.
Function VirtualResolutionWidth#()
Get virtual graphics resolution width
Function VirtualResolutionHeight#()
Get virtual graphics resolution height
Function VirtualMouseX#()
Get virtual mouse X coordinate
Function VirtualMouseY#()
Get virtual mouse Y coordinate
Function VirtualMouseXSpeed#()
Get virtual mouse X speed
Function VirtualMouseYSpeed#()
Get virtual mouse Y speed
Function MoveVirtualMouse( x#,y# )
Move virtual mouse
Function SetViewport( x,y,width,height )
Set drawing viewport
The current ViewPort defines an area within the back buffer that all drawing is clipped to. Any regions of a DrawCommand that fall outside the current ViewPort are not drawn.
Function GetViewport( x Var,y Var,width Var,height Var )
Get dimensions of current Viewport.
Returns
The horizontal, vertical, width and height values of the current Viewport in the variables supplied.
Function SetOrigin( x#,y# )
Set drawing origin
The current Origin is an x,y coordinate added to all drawing x,y coordinates after any rotation or scaling.
Function GetOrigin( x# Var,y# Var )
Get current origin position.
Returns
The horizontal and vertical position of the current origin.
Function SetHandle( x#,y# )
Set drawing handle
The drawing handle is a 2D offset subtracted from the x,y location of all drawing commands except DrawImage as Images have their own unique handles.
Unlike SetOrigin the drawing handle is subtracted before rotation and scale are applied providing a 'local' origin.
Function GetHandle( x# Var,y# Var )
Get current drawing handle.
Returns
The horizontal and vertical position of the current drawing handle.
Function SetRotation( Rotation# )
Set current rotation
rotation is given in degrees and should be in the range 0 to 360.
Function GetRotation#()
Get current Max2D rotation setting.
Returns
The rotation in degrees.
Function SetScale( scale_x#,scale_y# )
Set current scale
scale_x and scale_y multiply the width and height of drawing commands where 0.5 will half the size of the drawing and 2.0 is equivalent to doubling the size.
Function GetScale( scale_x# Var,scale_y# Var )
Get current Max2D scale settings.
Returns
The current x and y scale values in the variables supplied.
Function SetTransform( Rotation#=0,scale_x#=1,scale_y#=1 )
Set current rotation and scale
SetTransform is a shortcut for setting both the rotation and scale parameters in Max2D with a single function call.
Function LoadImageFont:TImageFont( url:Object,size,style=SMOOTHFONT )
Load an image font
style can be a combination of BOLDFONT, ITALICFONT and SMOOTHFONT flags. Use the SMOOTHFONT flag for improved filtering if the font is to be rotated or scaled.
Returns
An image font object
Function SetImageFont( font:TImageFont )
Set current image font
In order to DrawText in fonts other than the default system font use the SetImageFont command with a font handle returned by the LoadImageFont command.
Use &{SetImageFont Null} to select the default, built-in font.
Function GetImageFont:TImageFont()
Get current image font.
Returns
The current image font.
Function TextWidth( Text$ )
Get width of text
This command is useful for calculating horizontal alignment of text when using the DrawText command.
Returns
the width, in pixels, of text based on the current image font.
Function TextHeight( Text$ )
Get height of text
This command is useful for calculating vertical alignment of text when using the DrawText command.
Returns
the height, in pixels, of text based on the current image font.
Function LoadImage:TImage( url:Object,flags=-1 )
Load an image
url can be either a string or an existing pixmap.
flags can be 0, -1 or any combination of:
Flags value | Effect |
---|---|
MASKEDIMAGE | The image is masked with the current mask color. |
FILTEREDIMAGE | The image is smoothed when scaled up to greater than its original size, when rotated, or when drawn at fractional pixel coordinates. |
MIPMAPPEDIMAGE | The image is smoothed when scaled down to less than its original size. |
DYNAMICIMAGE | The image can be modified using LockImage or GrabImage. |
Note MIPMAPPEDIMAGE images consume extra video memory, so this flag should only be used when really necessary.
If flags is -1, the auto image flags are used: See AutoImageFlags.
To combine flags, use the | (boolean OR) operator.
Returns
A new image object
Function LoadAnimImage:TImage( url:Object,cell_width,cell_height,first_cell,cell_count,flags=-1 )
Load a multi-frame image
LoadAnimImage extracts multiple image frames from a single, larger image. url can be either a string or an existing pixmap.
See LoadImage for valid flags values.
Returns
An image object
Function SetImageHandle( image:TImage,x#,y# )
Set an image's handle to an arbitrary point
An image's handle is subtracted from the coordinates of DrawImage before rotation and scale are applied.
Function AutoMidHandle( enable )
Enable or disable auto midhandle mode
When auto midhandle mode is enabled, all images are automatically 'midhandled' (see MidHandleImage) when they are created. If auto midhandle mode is disabled, images are handled by their top left corner.
AutoMidHandle defaults to False after calling Graphics.
Function AutoImageFlags( flags )
Set auto image flags
The auto image flags are used by LoadImage and CreateImage when no image flags are specified. See LoadImage for a full list of valid image flags. AutoImageFlags defaults to MASKEDIMAGE | FILTEREDIMAGE.
Function MidHandleImage( image:TImage )
Set an image's handle to its center
Function ImageWidth( image:TImage )
Get width of an image
Returns
The width, in pixels, of image
Function ImageHeight( image:TImage )
Get height of an image
Returns
The height, in pixels, of image
Function CreateImage:TImage( width,height,frames=1,flags=-1 )
Create an empty image
CreateImage creates an 'empty' image, which should be initialized using either GrabImage or LockImage before being drawn.
Please refer to LoadImage for valid flags values. The flags value is always combined with DYNAMICIMAGE.
Returns
A new image object
Example
' createimage.bmx
' creates a 256x1 image with a black to blue color gradient
SuperStrict
Const ALPHABITS:Int=$ff000000
Graphics 640,480,0
Local image:TImage = CreateImage(256,1)
Local map:TPixmap = LockImage(image)
For Local i:Int = 0 To 255
WritePixel(map,i,0,ALPHABITS|i)
Next
UnlockImage(image)
DrawImageRect image,0,0,640,480
DrawText "Blue Color Gradient",0,0
Flip
WaitKey
Function LockImage:TPixmap( image:TImage,frame=0,read_lock=True,write_lock=True )
Lock an image for direct access
Locking an image allows you to directly access an image's pixels.
Only images created with the DYNAMICIMAGE flag can be locked.
Locked images must eventually be unlocked with UnlockImage before they can be drawn.
Returns
A pixmap representing the image contents
Function UnlockImage( image:TImage,frame=0 )
Unlock an image
Unlocks an image previously locked with LockImage.
Function GrabImage( image:TImage,x,y,frame=0 )
Grab an image from the back buffer
Copies pixels from the back buffer to an image frame.
Only images created with the DYNAMICIMAGE flag can be grabbed.
Example
' grabimage.bmx
' draws a small graphic then uses grabimage to make an image
' as mask color and cls color both default to black a mask is
' created for the grabbed where any pixels unset on the backbuffer
' become transparent in the grabbed image
SuperStrict
Graphics 640,480
Cls
DrawLine 0,0,32,32
DrawLine 32,0,0,32
DrawOval 0,0,32,32
Local image:TImage = CreateImage(640,480,1,DYNAMICIMAGE|MASKEDIMAGE)
GrabImage image,0,0
Cls
For Local i:Int = 1 To 100
DrawImage image,Float(Rnd(640)),Float(Rnd(480))
Next
Flip
WaitKey
Function DrawPixmap( pixmap:TPixmap,x,y )
Draw pixmap
Function GrabPixmap:TPixmap( x,y,width,height )
Grab pixmap
Function ImagesCollide(image1:TImage,x1,y1,frame1,image2:TImage,x2,y2,frame2)
Tests if two images collide
ImagesCollide uses the current Rotation and Scale factors from the most previous call to SetScale and SetRotation to calculate at a pixel level if the two images collide.
Returns
True if any pixels of the two images specified at the given location overlap.
Function ImagesCollide2(image1:TImage,x1,y1,frame1,rot1#,scalex1#,scaley1#,image2:TImage,x2,y2,frame2,rot2#,scalex2#,scaley2#)
Tests if two images with arbitrary Rotation and Scales collide
ImagesCollide2 uses the specified Rotation and Scale paramteters to calculate at a pixel level if the two images collide (overlap).
Returns
True if any pixels of the two images specified at the given location overlap.
Function ResetCollisions(mask%=0)
Clears collision layers specified by the value of mask, mask=0 for all layers.
The BlitzMax 2D collision system manages 32 layers, the mask parameter can be a combination of the following values or the special value COLLISION_LAYER_ALL in order to perform collision operations on multiple layers.
Note: COLLISION_LAYER_32 is used by the ImagesCollide and ImagesCollide2 commands.
Layer | Mask value |
COLLISION_LAYER_ALL | 0 |
COLLISION_LAYER_1 | $0001 |
COLLISION_LAYER_2 | $0002 |
COLLISION_LAYER_3 | $0004 |
COLLISION_LAYER_4 | $0008 |
COLLISION_LAYER_5 | $0010 |
COLLISION_LAYER_6 | $0020 |
COLLISION_LAYER_7 | $0040 |
COLLISION_LAYER_8 | $0080 |
COLLISION_LAYER_9 | $0100 |
COLLISION_LAYER_10 | $0200 |
COLLISION_LAYER_11 | $0400 |
COLLISION_LAYER_12 | $0800 |
COLLISION_LAYER_13 | $1000 |
COLLISION_LAYER_14 | $2000 |
COLLISION_LAYER_15 | $4000 |
COLLISION_LAYER_16 | $8000 |
Function CollideImage:Object[](image:TImage,x,y,frame,collidemask%,writemask%,id:Object=Null)
Pixel accurate collision testing between transformed Images.
The collidemask specifies any layers to test for collision with.
The writemask specifies which if any collision layers the image is added to in it's currently transformed state.
The id specifies an object to be returned to future CollideImage calls when collisions occur.
Example
SuperStrict
Local rot:Int,x:Int,y:Int
Graphics 640,480
AutoMidHandle True 'image will rotate around it's center
Local image:TImage=LoadImage("bullet.png")
While Not KeyHit(KEY_ESCAPE)
Cls
ResetCollisions
' draw the first image at 5 times the size and on an arbitrary angle
SetScale 5,5
SetRotation 125
DrawImage image,200,200
' add the first image to the first collision layer at same postion, rotation
' and scale as it has just been drawn
CollideImage image,200,200,0,0,1
' move the other image relative to the mouse and rotate it continuously
x=MouseX()
y=MouseY()-20
rot:+1
SetRotation rot
DrawImage image,x,y
' test the image at it's current rotation, scale and position with images
' that have been added to the first collision layer
If CollideImage(image,x,y,0,1,0)
' reset scale and rotation states so our text is drawn correctly
SetScale 1,1
SetRotation 0
DrawText "COLLISION!",20,20
EndIf
Flip
Wend
Function CollideRect:Object[](x,y,w,h,collidemask%,writemask%,id:Object=Null)
Pixel accurate collision testing between image layers
The collidemask specifies any layers to test for collision with.
The writemask specifies which if any collision layers the image is added to in it's currently transformed state.
The id specifies an object to be returned to future CollideImage calls when collisions occur.